Super Bonk | |
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Developer(s) | Red Company |
Publisher(s) | Hudson Entertainment |
Series | Bonk |
Platform(s) | Virtual Console, SNES |
Release date(s) | Super NES JP July 22, 1994 NA November, 1994 EU April, 1995 AUS 1995 Virtual Console JP November 16, 2010 EU/AUS December 10, 2010 NA April 4, 2011 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Dive headfirst into the action with your famously hard head in the first installment of the Bonk series on the Super NES, Super Bonk. This time, Bonk has been caught in King Drool's trap and hurled into darkness. To find his way back to prehistoric times, he must embark on adventures through streets, caves, and eventually outer space!
Progress through the stages as Bonk, but watch out for enemies blocking your path. Eat meat to transform Bonk and perform even more powerful attacks! Many challenges lie in Bonk's path. In addition to Bonk's spin and climb moves, you can use items like candy, which changes Bonk's size, to overcome these obstacles!
Problems that may occur with any Super NES title on Dolphin are listed below.
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in 5.0-798.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Super Bonk since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |